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How to set up Facebook sharing ?

Elsa Fernandes avatar
Written by Elsa Fernandes
Updated over 2 years ago

For each operation, you can add a viral dimension to your game by integrating Facebook sharing and friend invitations. Available and integrated on each page of your application, you will have to select these elements in the customization tab.

To enable Facebook sharing, select the "FB Sharing" item.

Now click on the button edition. This takes you to the configuration menu of the element. You can of course modify the graphic aspect of the element by adding a presentation image as well as an overlay image. Kimple then allows you to automate the appearance of your sharing window directly in the tool. You will only have to import the sharing sticker (1200x627px) and to specify the title and a description of the share.

Once the operation is online on the Fan page, Kimple automates the sharing window directly in the online operation.

How does the drawing work if I set the "Favor participants with the best share and/or invite rate" option

For Facebook sharings

Kimple numerically counts the number of shares generated and published for a single participant. The share index is referenced in the database export. By selecting the option to draw on a candidate's virality rate, the number of shares generated will dominate the score. Kimple will rank the best unique "share scores" and deliver to the client a ranking of the best clues collected.

For friend invitations

Legally, the bonus score option is added to the best score achieved during the operation. This invitation index is also referenced in the database export and will be ranked among participants according to the number of invitations sent and generated since the operation. Thus, by accumulating a limited number of invitations, configured in the back-office on the basis of a fixed number of points allocated per invitation and a maximum quota of invitations not to be exceeded, the draw will be established solely on the basis of the number of invitations generated. It is therefore important to understand the difference between the game score and the virality score collected from the information configured in the back-office.

The legal conditions of Kimple are formal. By checking the option of favoritism based on the viral features of the platform, only the shares and invitations generated and accumulated at the end of an operation will constitute the legal grounds from which the official winners will be designated. The score achieved will therefore not constitute the sole reason for eligibility for the final prize. It will be the number of shares and invitations generated since the game accumulated over the entire operation.

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