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How to set up the Hidden Objects game ?

Elsa Fernandes avatar
Written by Elsa Fernandes
Updated over 3 years ago

The "hidden objects" is a fun game that tests the analysis of your participants.

Fully customizable, this mechanic can be worked on to fit perfectly with your graphic identity.

The principle? Hide objects in a scene. To make the game more dynamic, you can add a timer, adding points for each second won!

Settings

The game' s hidden object can be set in 3 steps: General tab with the game options and the addition of the found objects, the score management and finally the zoning to define the location of the hidden objects.

General section

In the general tab, you can define the display or not of the objects to find and then add the objects to find with the name and the image (the image will be displayed in the banner)

With display of the objects :

Without display of objects :

Score section

The score tab is very complete, it makes this game very interactive.

The first part is about bonus and the second part about malus.

You can define a number of points per object found and activate a time bonus, each remaining second points are awarded.

You can also define a landing page if the person succeeds or not in finding all the hidden objects.

For the Malus part, you can define either life parts or loss of points each time the participant clicks somewhere else than on an object to discover

Zoning tab

The last part of the settings concerns the placement of objects. Once you have added your objects in the first part of the settings, you will find them here in the zoning.

It is a question of indicating the location of the objects to be found. You must select the object to be found, which is materialized by a number, and then place it on the image in the exact place where it is located.

The same object can be hidden in several different places

Example 6 items to find:

Examples of 3 objects placed in various locations:

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